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AI studio for game assets

Build a world.
Make it yours.

Turn your game brief into art, motion and sound. Guide the direction, refine the details, keep what works.

100 starter credits after confirmation. No card required.

Emberfall concept artwork: a cloaked knight looks toward a ruined citadel
Emberfall concept logo
Emberfall concept symbols
Emberfall concept artwork. An example creative direction.

Your direction. A connected workflow.

  1. 01

    Describe the game

    Start with a short brief, an existing document or reference images. Choose a visual direction and the assets you need.

  2. 02

    Create, compare, refine

    Review the credit estimate, follow production and inspect the results. Ask for a specific change or keep an approved version.

  3. 03

    Bring the files into your game

    Download approved assets with organized folders and a manifest. Preview animation timing and test your pack in its intended engine.

Create your first project

From one creative direction

A place for every part of your world.

Explore the studio
Emberfall environment concept showing a ruined fantasy landscape
Emberfall environment concept artwork.
Emberfall character concept
Emberfall character concept artwork.

Keep references, characters, props, backgrounds, UI and sound in the same project. Use approved work to guide the next asset, then check that the results fit together.

Keep the work.
Keep your decisions.

The agent works with your brief, saved references and review feedback. Search your library, approve a batch and return to previous versions. Background jobs keep running after you close the tab.

Fabrik asset library showing six named Emberfall concept assets and their approval status
Actual Fabrik interface. Example project with imported concept artwork.
Explore review and organization

Give your assets another dimension.

  1. 01

    Build motion from an image

    Choose actions and directions, inspect a frame strip, correct individual frames, and adjust alignment and timing. Export transparent sequences or packed sprite sheets.

    Read the guide
  2. 02

    Take a concept into 3D

    Start from a prompt or reference images. Inspect textured models, request remeshing or new textures, and add rigs and library animations for supported characters.

    Read the guide
  3. 03

    Find the sound of your game

    Create music, sound effects and voice lines in the project. Listen, request changes and approve the versions you want to use.

    Read the guide

Files you can build with.

Export approved versions with their dependencies, names and manifest. Download images, audio, animation frames and model files for use outside Fabrik.

Godot 2D resources are available. Unity 2D import is a preview; the Unreal preset supplies folder and naming conventions. Check the export guide for each format and its limits.

Check export support

Start with your game.

Explore your first project with 100 starter credits after account confirmation. No card required.

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