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Why Fabrik

More room for
the game you imagine.

Making a game means making hundreds of connected creative decisions. Fabrik brings the asset work into one place.

Quality and creative control.

  1. 01

    A shared creative direction

    A brief, references and saved decisions give the work context. Each asset should earn its place in the game.

  2. 02

    Review before delivery

    Generation is the start of the process. Inspect the result, request a specific change and approve the version you want to keep.

  3. 03

    Useful files and clear costs

    Understand the planned spend and keep access to your saved work. Download organized assets for your own pipeline.

Built around the maker’s workflow.

Fabrik connects planning, image and audio production, animation, 3D, asset review and export. The aim is to make those steps usable for developers who do not have a separate specialist for every asset type.

Explore the product

Follow what is being built.

Read the product notes and documentation for current workflows and limitations. Features should be judged by the work they help you make.

Read product updates

Help shape a useful creative tool.

Have a workflow problem, a product question or an interest in contributing? Start with a concrete example of the game or pipeline you are working on.

Contact Fabrik
Careers information

Start with your game.

Explore your first project with 100 starter credits after account confirmation. No card required.

Start free