The Fabrik blog
Notes for the work between idea and game.
Practical guides to direction, inspection, refinement and a useful asset handoff.
Production
From brief to a reviewed asset set
A practical first-project workflow, from named deliverables to an inspected download.
Creative direction
Give each reference a job
Use references to communicate identity, palette, composition and the details worth preserving.
Art workflow
Review a symbol set as a family
A review checklist for distinct silhouettes, consistent canvases and a usable sprite handoff.
Review
Make an approval mean one exact version
Keep shared reviews specific, protect earlier work and use bulk decisions deliberately.
Audio
Listen to audio in the scene
Review music, effects and voice as part of gameplay rather than as isolated files.
Delivery
Know what your engine export contains
Distinguish source files, packed atlases, native resources and naming presets before importing.