Start with intent and constraints
The agent coordinates planning and production within a project. It uses the game brief, conversation, saved references and review decisions to decide what to propose or create.
Describe the gameplay context, camera, art direction, target dimensions and named deliverables. Answer the questions that change the output, then agree on the scope and budget.
Say what each reference means
Save uploaded images, exact workspace asset versions or images from the conversation in the project reference library. Give each a purpose and specific guidance, and choose which should stay active.
An approved silhouette might guide identity while a landscape guides color and lighting. References guide generation; they do not guarantee every detail will match.
Keep feedback specific
Approve work you want to build on. Request changes that name the problem and the intended result, such as reducing a prop size or preserving a character’s equipment while changing its pose.
Saved guidance and rejection feedback help the agent avoid repeating a direction. You can inspect, edit or forget guidance when the project changes.
Use chat and direct controls together
Use chat to describe a creative change. Use the library, review queue, animation editor and model viewer for inspection and routine actions. The agent can see relevant saved assets and their production context.
Quotes and request budgets limit new paid work. Pause or stop a request if its direction needs to change. Already submitted provider work may still finish.
Control productionMake the final creative decision
Technical checks help detect issues such as invalid files or missing transparency. Some checks can be unavailable or skipped. A completed job does not establish visual consistency, good motion or readiness for your game.
Inspect related assets together, test the exported files, and approve what meets your requirements.